KHangMan in Breadstick
Breadstick runs Debian's own khangman package for ARM64, the build a Debian 13 computer with an ARM processor installs, so KHangMan should look and behave as it does on a Linux PC. On Samsung DeX, Floating mode opens it as its own window beside your Android apps, and Desktop mode runs it on a full Linux desktop.
Breadstick draws graphics with the processor rather than the GPU, so 2D, puzzle, card and board games suit it best, and fast 3D games run slowly. More about games in Breadstick.
About KHangMan
From the project's description
KHangMan is a game based on the well-known hangman game. It is aimed at children aged six and over. The game has several categories of words to play with, for example: Animals (animals words) and three difficulty categories: Easy, Medium and Hard. A word is picked at random, the letters are hidden, and you must guess the word by trying one letter after another. Each time you guess a wrong letter, part of a picture of a hangman is drawn. You must guess the word before being hanged! You have 10 tries.
From the project's AppStream metadata in Debian's khangman package, under CC0-1.0.
- Developer
- KDE
- Menu categories
- Kids' games, Languages, Education, Games
Related apps
Sources and licenses
- Name, summary and description: the project's AppStream metadata in Debian's khangman package, under CC0-1.0.
- Icon: the project's own, from Debian's AppStream icon cache for the khangman package; the project's license is GPL-2.0+.
- AppStream data: Debian's AMD64 metadata for the khangman package. Debian's ARM64 AppStream index has no entry for it, though the package itself is in Debian 13 for ARM64, and the version and sizes shown are the ARM64 package's.
- Versions and sizes: Debian's archive for ARM64, as on packages.debian.org.
- Popularity: Debian Popularity Contest counts.
More in About the catalog.