About WadC
From Debian's package description
WadC (Wad Compiler) is an Integrated Development Environment and functional programming language for developing Doom-engine maps. It can be used to generate complex levels which can be saved in Doom's WAD format.
The IDE includes a text-editor component; a debug output pane and a 2D drawing pane which previews the current script's output. Also included is an experimental command line interface, wadccli.
An external nodes builder (such as zdbsp) is required before the resulting WAD file can be played by a doom-engine.
From Debian's description of the wadc package, under that package's license.
Dependencies
Depends on
default-jreorjava8-runtimejarwrapperlibpicocli-java
Recommends
freedoomordoom-wadorboom-wadorgame-data-packagerprboom-plusorboom-engineordoom-enginezdbspordoom-node-builder
Related apps
- d-shlibsDebian shared library package building helper scriptsCommand line
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Neovim-QtQt GUI for Neovim text editor
Sources and licenses
- Name and summary: the desktop entry in Debian's wadc package, under that package's license.
- Description: Debian's description of the wadc package, under that package's license.
- Versions and sizes: Debian's archive for ARM64, as on packages.debian.org.
- Popularity: Debian Popularity Contest counts.
More in About the catalog.